Changeling/Token Making

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Token Making

If you want to create a Token, follow these rules. Please note, these rules are brand new, and may be tweaked as we discover aspects to them that cause problems. If you have any questions, please feel free to put in a +request ATTN Hell

Tokens created this way are 1/2 off xp cost.

Need: Token Maker Merit ***

The Rules:

Phase 1: Submit Token +req to staff.

  • To start a Token job, you need to notify staff through +request. You need to let us know what you are making and what the abilities of it are. You may also note what sort of story would fit the item. Perhaps you want to create a suit of armor that sparkles like the stars, so you could suggest tracking down a Dragon of the Night Sky and obtaining its scales for your creation. Level it open ended enough, so that the ST has some flexibility and is able to both challenge you and help you have fun.
  • Tokens may also be bought for their full XP cost if you do not wish to create them. If you do take this route skip to Phase X


Phase 2: The Recipe

All Tokens need a Recipe. You may acquire them in one of two ways.

Option A) Market Scene - Get a PrP ST and purchase a Recipe

Option B) Research or create your own Recipe.

  • Extended Intelligence + Occult, needing 4 success per level of the Token you want to create. (Eg, a level 5 Token requires 20 successes from your rolls)
  • Each roll is one hour's worth of work.
  • May take a specialty in Token Recipe
  • An Archive in Tokens can help you.
  • Creating your own Recipe gives you a +2 to the rolls to create your Token.

Research Roll Mods

  • Distractions while researching (-1)
  • Inadequate research material (-1)
  • Character possesses the Archive merit in Tokens (+5)
  • Item is from (or is similar to) an item featured in a well know story (+2)
  • Item has been made previously from a recipe the character has used in the past (+3)

Phase 3: Story

  • Creating a Token will require a certain number of scenes, which revolve around the story of the item to be crafted. These scenes must happen in the hedge, must be related to the item in question, and must involve some element of risk and failure appropriate to the nature of the item crafted and story told. These scenes must be a PRP, and xp will be earned for them. This story must be concluded before a roll is made, and the story must center on the creator of the Token though others may be involved.


  • A lvl 1 or 2 creation requires a single story scene.
  • A lvl 3 or 4 creation requires two story scenes.
  • A lvl 5 creation requires 3 story scenes.


Phase 4: Rolling

  • This is an Extended roll of Crafts + Wyrd.
  • You may use a Crafts specialty in Token Making to add +1 to this roll.
  • You must spend 1 Glamour per roll.
  • Target number is 3 times the number of merit dots in the creation. Eg, a level 3 token will require 9 successes.
  • The number of times you can roll is capped at your Token Making stat pool. (That is, the Wyrd + Crafts + Relevant Specialties. Eg, if you have Wyrd 3, Crafts 2, and Token Making Spec you maximum rolls would be 6. Other bonuses such as environmental or equipment do aid you, but do not increase the number of rolls you are allowed.
  • Each roll takes 1 hour of work.
  • You may spend willpower on these rolls.


  • XP must be spent at the time of crafting to create a Token..
  • If the crafting rolls fail, then no XP is spent. The glamour spent however is NOT returned and must be regained or harvested on the crafter's own time. Failure also does not ruin the materials involved.
  • The XP cost follows the standard merit cost, but for making a Token reduces it to half of its total cost.
  • If the creation is intended for someone other than the crafter, then either party may spend the xp.

Potential Modifiers

  • Recipe demands an intricate design (–3)
  • Distractions (–2)
  • The character has Clarity 8 to 10 (–2)
  • Each ephemeral or intangible ingredient included in the recipe (–1)
  • Character has Wyrd 6+ (+1)
  • Character has Clarity 5 or below (+1)
  • Character is using a recipe of their own design (+2)

Phase 5: Format for Submission

If you already have a general idea of what you'd like here is a format that make work for you.

Name:

Type: Token

Level:

Mien:

Mask:

Power:

Drawback:

Action:

Activation:

Catch:

Example

Name: The Ugly Stick

Type: Token

Level: 4

Mien: A wooden sword wreathed in thorns.

Mask: A baseball bat wrapped in barbed wire.

Power: After a successful Strength + Weaponry attack the victim suffers from the Deformity flaw for 24 hours. Unlike other weapons this Token only does Bashing damage when active.

Drawback: The Ugly Stick bites back. When activated the user also suffers the Deformity flaw for 24 hours alongside their "victims."

Action: Reflexive

Activation: Spend 1 Glamour or Roll Wyrd

Catch: If the user wishes to activate The Ugly without spending Glamour or rolling they may opt to take the Lame flaw as well. Clearly they fell down the Ugly Tree when they made this Token.

Explanation

Name: What you will name the token. This can be something flowery (The Atrocious Bludgeon of Matrox the Hideous) to what it says on the tin (The Ugly Stick).

Type: Token

Level: What level the Token is. This is mostly decided upon a gut check of what Power and Drawback the Token has.

Mien: What your item will look like to Changelings and others who can see through fae illusions.

Mask: What your item will look like to mortal eyes.

Power: What your Token will do. This can range from things that have mechanical drawbacks and benefits to things that are much more conceptual in design (able to find to find the exact cardinal direction to the closest Pizza Hut).

Drawback: This will determine what drawbacks and banes come into affect when your Token is activated. As above this can range from mechanical effects to things more for story.

Action: Whether your Tokens activation is Reflexive (you may take other actions in the turn it is activated), Instant (this will take your action), or Extended (if your item requires a set amount of Successes to be met before activation).

Activation: Tokens will almost always be activated via spending Glamour or rolling your Wyrd. Exceptions may be allowed, but only on a case by case basis.

Catch: The Catch is an additional drawback you may suffer to get around spending Glamour or rolling your Wyrd for the Token's activation. The Catch happens simultaneously with the Drawback. This may range from an increase in severity of the Drawback or an additional negative of some kind.