Mage/Breaking Points
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All Mages have a few key psychological components that help them keep their Wisdom in check. As such, the following items are universal breaking points for Mage characters:
- Murder, either witnessing or participating
- Torture, including rape, either witnessing or participating
- Using Magic in such a way that you gain Paradox over 3 points
- Deliberate use of Magic to victimize a non-supernatural
- Coming close to death (a lethal wound in the last 3 boxes or any aggravated damage)
Beyond those universal breaking points, each character is unique and takes an additional 5 breaking points. These can be generated by answering the questions at character creation.
- What is the worst thing your character has ever done using his or her power?
- What is the worst thing your character can imagine himself doing?
- What is the worst thing your character can imagine someone else doing?
- What scares your character about magic?
- What would your character do to achieve his or her goals?
Additional Points of Note
- Mages don't suffer Wisdom loss for witnessing supernatural events or horror *except* those originating with the Abyss.
- Suffering a Breaking Point because of magic doesn't make the modifier worse. Killing in self-defense is still -4
Modifiers
- Magical coercion -1 to -3, depending on severity
- Magically transforming someone against their will -2
- Creating a soul stone -1
- Exiling someone into the Shadow -2
- Causing a Possession -2
- Preventing an Awakening -4
- Stealing a soul -4
- Destroying a soul -5