Merits

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NEW GMC Merits
Please note: We use GMC rules for merit costs.

General Merits

Mental Merits

  • A Little Knowledge (•) [Mortal] Asylum p. 50, Reliquary p. 84
  • Area of Expertise (•) [Resolve 2 and one Skill Specialty] God Machine Chronicles p. 161
  • Combat Awareness (••) [Military training/combat background] Dogs of War p. 109
  • Common Sense (•••) God Machine Chronicles p. 161
  • Cultural Language(•) Immortals p. 82
  • Danger Sense (••) God Machine Chronicles p. 162
  • Direction Sense (•) God Machine Chronicles p. 162
  • The Dragon's Tongue (• or ••) Fallen is Babylon p. 8, Inferno p. 126
  • Eidetic Memory (••) God Machine Chronicles p. 162
  • Encyclopedic Knowledge (••) God Machine Chronicles p. 162
  • Entheogenic Synesthesia (•) Magical Traditions p. 137
  • EOD(••) [Wits 3 or Dexterity 3, Crafts 3 with a Specialty in Demolitions] Armory p. 208
  • Eye For The Strange (••) [Resolve 2, Occult 1] God Machine Chronicles p. 162
  • Fast Reflexes (• to •••) [Dexterity 3 or Wits 3] God Machine Chronicles p. 162
  • Good Time Management (•) [Academics 2 or Science 2] God Machine Chronicles p. 163
  • Higher Calling (••)[Resolve 3] Tome of the Watchtowers p. 125
  • Holistic Awareness (•) God Machine Chronicles p. 163
  • Hypnosis (•••) [Medicine 1 or Occult 1] Mekhet: Shadows in the Dark p. 120
  • Hypnotic Voice (••••) [Persuasion 3 or Science 3 with a Specialty in Hypnotherapy or related field] Second Sight p. 66
  • Indomitable (••) [Resolve 3] God Machine Chronicles p. 163
  • Informative (•• to ••••) [Wits 2, a 2 in the appropriate Skill] The Free Council p. 131
  • Interdisciplinary Specialty (•) [Skill at 3+ with a specialty] God Machine Chronicles p. 163
  • Language (•) God Machine Chronicles p. 163
  • Library (• to •••) God Machine Chronicles p. 163
  • Lucid Dreamer (•) Second Sight p. 67
  • Lucid Dreaming (••) [Non-changeling, Resolve 3] Changeling: The Lost p. 195
  • Make Do (• to •••) [Wits 3, a 1 in the appropriate Skill] The Free Council p. 132
  • Meditative Mind (•, ••, or ••••) God Machine Chronicles p. 163
  • Multi-Lingual (•) God Machine Chronicles p. 163
  • Patient (•) God Machine Chronicles p. 163
  • Prodigy (••• or •••••) House Rule addition.
  • Professional Training (• to •••••) God Machine Chronicles p. 164
  • Rational Explanation (••••) [Resolve 2, Science or Academics 4] The Free Council p. 133
  • Rigid Mask (••) [Subterfuge 2] Rites of Spring p. 95
  • Technophile (• to ••) Armory p. 208
  • Tolerance For Biology (•) [Resolve 3] God Machine Chronicle p. 164
  • Trained Memory (•) [Composure 2, Investigation 1] The Guardians of the Veil p. 46
  • Trained Observer (• or •••) [Wits 2 or Composure 3] God Machine Chronicle p. 164
  • Tunnel Rat (• to •••) Chicago p. 54
  • Unbondable (••) [Stamina 2, Resolve 3, CGen only, May not take if Vampire] Night Stalkers, p. 135
  • Vision (• to •••••) [Intelligence, Wits, Resolve or Composure 4] The Free Council p. 133

Physical Merits

  • Ambidextrous (•••) [CGen only] God Machine Chronicles p. 164
  • Crack Driver (•• or •••) [Drive 3] God Machine Chronicles p. 164
  • Demolisher (• to •••) [Strength 3 or Intelligence 3] God Machine Chronicles p. 164
  • Double Jointed (••) [Dexterity 3] God Machine Chronicles p. 165
  • Fleet of Foot (• to •••) [Athletics 2] God Machine Chronicles p. 165
  • Fresh Start(•) [Fast Reflexes 2] The World of Darkness p. 112
  • Giant (•••) [CGen only] God Machine Chronicles p. 165
  • Hardy [Stamina 3] (• to •••) God Machine Chronicles p. 165
  • High Performance Driving (• to ••••, Style) [Dexterity 3, Resolve 2, Drive 2] Midnight Roads p. 56
  • Iron Stamina (• to •••) [Stamina 3 or Resolve 3] God Machine Chronicles p. 165
  • Iron Stomach (••) [Stamina 2] The World of Darkness p 113
  • Kip Up (••) [Dexterity 2, Wits 2, Athletics 3] Homebrewed Merit - look here.
  • Outdoorsman (••) [Survival 3] Midnight Roads p. 59
  • Natural Immunity (•) [Stamina 2] The World of Darkness p. 113
  • Parkour (• to •••••, Style) [Dexterity 3, Athletics 2] God Machine Chronicles, p. 165
  • Perfect Stillness (•) [Stealth 1] Rites of Spring p. 94
  • Quick Draw (•) [Wits 3, Specialty in the Weapon or Fighting Style Chosen] God Machine Chronicles p. 165

xxxxxxxxxxYou may choose a specialty to this merit, including thrown weapons (knives, shuriken, etc...), firearms or weaponry (swords, daggers, etc...)

  • Quick Healer (••••) [Stamina 4] The World of Darkness p. 113
  • Sleight of Hand (••) [Larceny 3] God Machine Chronicles p. 165
  • Small-Framed (••) [CGen Only] God Machine Chronicles p. 165
  • Spelunker (• to •••••, Style) [Dexterity 3, Athletics 3] Book of the Dead p. 92
  • Steady Driver (•) [Drive 2] Midnight Roads p. 59
  • Strong Back (•) [Strength 2] The World of Darkness p. 113
  • Strong Lungs (•••) [Athletics 3] The World of Darkness p. 113
  • Stunt Rider (•••) [Dexterity 3] Requiem for Rome p. 110
  • Trained Ambidexterity (••) (Dexterity 3, Wits 3) Homebrew Merit
  • Wheelman (••) [Dexterity 2, Drive 2] Midnight Roads p. 59

Fighting Merits

  • Archery (• to •••••, Style) [Strength 2, Dexterity 2, Athletics 2] Armory p. 208
  • Armed Defense (• to •••••, Style) [Dexterity 3, Weaponry 2, Defensive Combat: Weaponry] GMC p. 175
  • [[|House_Rules#Blind_Fighting|Blind Fighting]] (• to ••••) [Wits 3, Fast Reflexes 2] Homebrewed Merit
  • Cheap Shot (••) [Street Fighting 3, Subterfuge 2] GMC p. 176
  • Choke Hold (••) [Brawl 2] GMC p. 175
  • Close Quarters Combat (• to •••••, Style) [Wits 3, Athletics 2, Brawl 3] GMC p. 176
  • Defensive Combat: Brawl (•) [Brawl 1] GMC p. 176
  • Defensive Combat: Weaponry (•) [Weaponry 1] GMC p. 176
  • Equipped Grappling (••) [Dexterity 3, Brawl 2, Weaponry 2] GMC p. xx
  • Fighting Finesse (••) [Dexterty 3, Specialty in Brawl or Weaponry] GMC p. 176
  • Firearms Retention (•) [Dexterity 2, Wits 2, Brawl 2, Firearms 2] Armory Reloaded p. 89
  • Firefight (• to •••) [Composure 3, Dexterity 3, Athletics 2, Firearms 2] GMC p. 176-177
  • Grappling (• to •••) [Stamina 3, Strength 2, Athletics 2, Brawl 2] GMC p. 177
  • Heavy Hands (•••) [Strength 3, Brawl 2] Armory: Reloaded p. 98
  • Heavy Weapons (• to •••••, Style) [Stamina 3, Strength 3, Athletics 2, Weaponry 2] GMC p. 177
  • Improvised Weaponry (• to •••, Style) [Wits 3, Weaponry 1] GMC p. 177-178
  • Iron Skin (•• or ••••) [Martial Arts 2 or Street Fighting 2, Stamina 3] GMC p. 178
  • Light Weapons (• to •••••, Style) [Wits 3 or Fighting Finesse, Dexterity 3, Athletics 2, Weaponry 2] GMC p. 178
  • Marksmanship (• to ••••, Style) [Composure 3, Resolve 3, Firearms 2] GMC p. 178-179
  • Martial Arts (• to •••••, Style) [Resolve 3, Dexterity 3, Athletics 2, Brawl 2] GMC p. 179
  • Police Tactics (• to •••, Style) [Brawl 2, Weaponry 1] GMC p. 179
  • Shield-Bearer (•) [Strength 3] The War Against the Pure p. 89
  • Shiv (• or ••) [Street Fighting 2, Weaponry 1] GMC p. 179
  • Street Fighting (• to •••••) [Stamina 3, Compsure 3, Brawl 2, Streetwise 2] GMC p. 179
  • Throwing {• to ••••) [Dexterity 3, Athletics 2] Homebrewed Merit
  • Trained Shooter (••) [Dexterity 3, Firearms 3] Homebrewed Merit
  • Unarmed Defense (• to •••••, Style) [Dexterity 3, Brawl 2, Defensive Combat: Brawl] GMC p. 180
  • Weapon and Shield (• to •••••) [Strength: 3, Dexterity: 2, Stamina: 2, Weaponry: 2] Homebrewed Merit
  • Weapon to Hand (••) [Defensive Combat: Weaponry] Armory: Reloaded p. 79

Social Merits

  • Allies (• to •••••) God Machine Chronicles p. 166
  • Animal Retainer (• to •••••) [Animal Ken; scales based on the type of animal chosen and other factors] Homebrewed Merit
  • Anonymity (• to •••••) [Cannot have Fame] God Machine Chronicles p. 166
  • Armory (• to •••••) [Resources 3] (Specify type) Banishers p. 51
  • Barfly (••) [Socialize 2] God Machine Chronicles p. 166
  • Bureaucratic Navigator (••) Asylum p. 51
  • Contacts (• to •••••) God Machine Chronicles p. 166
  • Decorated (• to •••••) Dogs of War p. 39
  • Fame (• to •••) God Machine Chronicles p. 167
  • Fast Talking (• to •••••, Style) [Manipulation 3, Subterfuge 2] God Machine Chronicles p 167
  • Fence (• or •••) [Streetwise 3] Banishers p. 51
  • Feral Mien (•••) Tome of the Watchtowers p. 154
  • Fixer (••) [Contacts 2, Wits 2] God Machine Chronicles p. 167
  • Ghost Ally (••• to •••••) Second Sight p. 65
  • Hobbyist Clique (••) [Membership in a clique. All members must possess this Merit and the chosen Skill at ••+] God Machine Chronicles p. 167
  • Iron Will (••) [Resolve 4] God Machine Chronicles p. 167
  • Ingratiating Wanderer (••) [Manipulation 3] Midnight Roads p. 58
  • Inspiring (•••) [Presence 3] God Machine Chronicles p. 167
  • Mentor (• to •••••) God Machine Chronicles p. 167
  • Mystery Cult Initiation (• to •••••) God Machine Chronicles p. 168
  • Pusher (•) [Persuasion 2]God Machine Chronicles p. 165
  • Resources (• to •••••) God Machine Chronicles p. 168 (See HR)
  • Retainer (• to •••••) God Machine Chronicles p. 169
  • Safe Place (• to •••••) God Machine Chronicles p. 170
  • Seductive Grace (• to •••) [Dexterity •••, Expression ••], Signs Of The Moon, p. 144
  • Small Unit Tactics (••) [Presence 3] God Machine Chronicles p. 170
  • Social Chameleon (• to •••) [Fame 1 or less] Daeva: Kiss of the Succubus p. 115
  • Staff (• to •••••) God Machine Chronicles p. 170
  • Status (• to •••••) God Machine Chronicles p. 170
  • Striking Looks (• to ••) God Machine Chronicles p. 170
  • [[|House_Rules#Striking_Voice|Striking Voice]] (* or **) Homebrew.
  • Sympathetic (••) God Machine Chronicles p. 171
  • Taste (•) [Crafts 2 and a Specialty in Crafts or Expression] God Machine Chronicles p. 171
  • Trip Sitter (•••) [Composure 3] Magical Traditions p. 137
  • Unobtrusive (•••) [Stealth 2] Ghouls p. 74
  • Well-Traveled (•) Reliquary p. 85

Supernatural Merits

  • Relic Creator (••••) [Occult ••, Crafts ••] Rel p85
  • Relic Analyst (•) Rel p86
  • Unseen Sense (**) - Mortal/Mortal+ Only

Spirit Merits

These Merits are under the purview of the Werewolf sphere, but not exclusive to it. The World of Darkness/Merits

Relic Merits

The World of Darkness/Merits

Underworld Merits

These Merits are under the purview of the Geist sphere, but not exclusive to it. The World of Darkness/Merits

Miscellaneous Merits

The World of Darkness/Merits

Psychic Merits

The World of Darkness/Merits

Thaumaturge Rituals

The World of Darkness/Merits


Changeling Merits

Changeling Merits

  • Arcadian Metabolism (•••) Rites of Spring p. 87
  • Archive (• to ••••• [special] Rites of Spring p .87
  • Armored Mien (••) [Wyrd 3] Homebrew Merit
  • Bastion (• to ••••• {Size, Battlements, Amenities}) [Empathy Specialty in Oneiromancy, must have a motley] Swords at Dawn p. 108
  • Brownie's Boon (•) Rites of Spring p. 88
  • Charmed Life (••) Rites of Spring p. 88
  • Court Goodwill (• to •••••) Changeling: The Lost p. 93
  • Devotee (• to •••••) [Wyrd 7] The Equinox Road p. 14
  • Disenchanting Kiss (••••) [Wyrd 5, Clarity 9] Swords at Dawn p. 92
  • Dual Kith (••) [Wyrd 2] Rites of Spring p. 88
  • Esoteric Element (•• or •••) [Wyrd 2] Homebrew Merit
  • Extra Appendage (••) [Wyrd 5] Homebrew Merit
  • Fighting Style: Dream Combat (• to •••••) [Empathy 3, Wyrd 3] Rites of Spring p. 90
  • Fighting Style: Hedge Duelist (• to •••••) [Wyrd 3] Rites of Spring p. 91
  • Enchanting Performance (••••) [Expression 3] Rites of Spring p. 88
  • Fae Mount (•, ••, ••• or •••••) Rites of Spring p. 89
  • Faerie Healing (••) Rites of Spring p. 90
  • Faerie Favor (•••) [Requires pre-approved PrP] Rites of Spring p. 90
  • Gentrified Bearing (••••) [Wyrd 3] Rites of Spring p. 92
  • Glamour Thief (••••) [Occult 2, Empathy 2, Wyrd 3] Swords at Dawn p. 92
  • Goblin Merchant (• or •••) Goblin Markets p. 34
  • Golem's Palette (••) [Stamina 3] Homebrew Merit
  • Harvest (• to •••••) Changeling: The Lost p. 94
  • Hedge Beast Companion (• to •••) Autumn Nightmares p. 132
  • Hedge Gate Sense (•) Rites of Spring p. 92
  • Hidden Life (• to •••) [No dots in Fame, Wyrd at least equal to Hidden Life] Rites of Spring p. 92
  • Hob Kin (••) Rites of Spring p. 92
  • Hobgoblin Trainer (••) Rites of Spring p. 93
  • Hollow (• to ••••• {Size, Wards, Doors, Amenities}) Changeling: The Lost p. 94
  • Kiss of Life (••••) [Leechfinger kith] Swords at Dawn p. 24
  • Lethal Mien (••) [Wyrd 3] Rites of Spring p. 94
  • Long of Days (••) Rites of Spring p. 94
  • Mantle (• to •••••) Changeling: The Lost p. 97
  • Manymask (• to •••••) [Wyrd 7] The Equinox Road p. 14
  • Market Familiarity (• or •••) Goblin Markets p. 14
  • Market Sense (•) Rites of Spring p.94, Goblin Markets p. 33
  • Market Stall (••••) [Goblin Merchant 3] Goblin Markets p. 34
  • Mobile Hollow (• to ••••) [Hollow (Size) 1, Wyrd 3] Swords at Dawn p. 92
  • Pledgesmith (• to •••) Rites of Spring p. 94
  • Prophet Circle (• to •••••) Rites of Spring p. 94
  • Rigid Mask (••) [Subterfuge 2] Rites of Spring p.95
  • Ritual Doorway (•••) [Hollow Doors 5] Rites of Spring p. 95
  • Second-Hand Skills (• to •••) [Wyrd 3] Goblin Markets p. 26
  • Shared Sleep (•) Changeling: The Lost p. 44
  • Siren Song (•••) Rites of Spring p. 96
  • Soul Sense (••) [A living fetch] Rites of Spring p. 96
  • Sublime (•••••) [Wyrd 9] The Equinox Road p. 14
  • Subtle Liqueur (•) [Brewer kith] Swords at Dawn p. 29
  • Token (• to •••••) [PrP required] Changeling: The Lost p. 98
  • Tokenmaster (•••) [Wyrd 7] The Equinox Road p. 14
  • Token Maker (•••) [Crafts 3, Wyrd 2] Rites of Spring p. 150
  • Visionary Dreams (••) [Wyrd 3] Rites of Spring p. 96
  • Wholesale Wares (• to ••) [Market Stall 3] Goblin Markets p. 27
  • Wisdom of Dreams (•••) [Wyrd 2] Rites of Spring p. 97
  • Workshop (• to •••••) [Hollow at least equal to dots in Workshop] Rites of Spring p. 97
  • Wyrdskill (•••••) [Wyrd 6] The Equinox Road p. 14

Fatebound Merits

  • Bloodied Ground Autumn Nightmares p. 103
  • Broken Mirror Changeling: The Lost p. 259
  • Cuckoo's Egg Autumn Nightmares p. 103
  • False Heart Autumn Nightmares p. 103
  • Fetchbane Autumn Nightmares p. 103
  • Shared Guilt Autumn Nightmares p. 103

Partial Transformation Merits

  • Enchanted Mortal (••) [Mortal Only] Equinox Road p. 107
  • No Seeming (•••) [CG Only] Equinox Road p. 107
  • Seeming (•••) [Fae-Touched Mortal] Equinox Road p. 107

Talecrafting Merits

  • Narrative Master (•••) [Wyrd 3] Swords at Dawn p. 78 - Cannot be taken in CG. Requires a staff-approved PRP.
  • Unseen Sense, Talecrafting (•••) Wits •••, Academics •• Swords at Dawn p. 78 - Cannot be taken in CG. Requires a staff-approved PRP. This detects opportunities to do Talecrafting. What Pattern is waiting is not revealed, only that a Hook is ready to be set.


Geist Merits

Sin-Eater Merits

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Immortal Merits

Purified Merits

  • Essence Reservoir (• or ••) Immortals p. 111
  • Fetish Creator (••••) Custom Merit
  • Locus (• to ••) Immortals p. 112
  • Ritual Crypt (•) Immortals p. 113
  • Shadow Sanctum (• or ••••) Immortals p. 113



Mage Merits

Awakened Merits

  • Abyssal Invention (• to •••••) Intruders: Encounters with the Abyss p. 55 *
  • Additional Familiars (••) Tome of the Watchtowers p. 154
  • Artifact (•••+) Mage: The Awakening p. 80
  • Astral Adept (•••) [Academics 2 with a Specialty in Taoism, Crafts 1, Occult 2, Magical Tradition (Taoist) or Sleepwalker] Magical Traditions p. 57
  • Atlantean Hesychia (•) [Awakened, High Speech] Arcane XP Secrets of the Ruined Temple p. 111
  • Blood of the Oath of Ruin (••) Intruders p. 131
  • Cartomancer (• to •••) [Awakened, Wits 3, Occult Specialty in Tarot] Keys to the Supernal Tarot p. 13
  • Countermagic Stance (• to •••) – Arcane XP Mage Chronicler’s Guide p. 177 (Must be taught by another Mage, cannot be self-taught. It’s a *secret technique*.)
  • Daimon (•••) Arcane XP Tome of the Watchtowers p. 66
  • Destiny (• to •••••) [Awakened] Mage: The Awakening p. 81
  • Dream (• to •••••) Mage: The Awakening p. 82
  • Enhanced Item (• to •••••) Mage: The Awakening p. 82
  • Familiar (••• or ••••) Mage: The Awakening p. 82
  • Friend of Beasts (• or ••) Tome of the Watchtowers p. 154
  • Geomancer (•) [Awakened, Occult Specialty in Geomancy] Lines of Power p. 7, Sanctum and Sigil p. 99, Secrets of the Ruined Temple p. 51
  • Gesture Lore (• to •••••) [Awakened, Dexterity 3, Occult 3] Arcane XP Tome of the Mysteries p. 94
  • Ghost Familiar (•••) [Awakened] Summoners p. 39
  • Glyph Lore (• to •••••) [Awakened, Intelligence 3, Occult 3, High Speech] Arcane XP Tome of the Mysteries p. 97
  • Goetic Familiar (•••• or •••••) [Awakened] Grimoire of Grimoires p. 96
  • High Speech (•) [Awakened] Mage: The Awakening p. 84
  • Identity Anchor (••) Tome of the Watchtowers p. 153
  • Imbued Item (••+) Mage: The Awakening p. 84
  • Long Shifting (•••) Tome of the Watchtowers p. 154
  • Lu (• to •••••) [Academics 2 with a Specialty in Taoism, Crafts 1, Occult 2, Taoist Status 1, Mentor 3] Magical Traditions p. 54
  • Magical Tradition (••) [Occult 2, Academics or Occult Specialty representing the tradition] Magical Traditions p. 23
  • Manifestation Machine (• to •••) [Awakened, Familiar 3] The Free Council p. 131
  • Master Exorcist (••) [Spirit 3] Arcane XP Tome of the Watchtowers p. 153
  • Occultation (• to •••) Mage: The Awakening p. 86 or Mekhet: Shadows in the Dark p. 120
  • Otherworldly Eyes (••) [Spirit 1] Tome of the Watchtowers p. 154
  • Potent Familiar (••) [CG only] Tome of the Watchtowers p. 154
  • Predator's Innocence (•••) Tome of the Watchtowers p. 154 Restricted - See Mage HRs
  • Ritual Synergy (••• or •••••) [Gnosis equal to Ritual Synergy] Tome of the Mysteries p. 74
  • Rote Mastery •• -- Arcane XP Mage Chronicler’s Guide p. 177 – Must be taught by a Mage with the merit or learned from an Order Library of the Order credited with the creation of the Rote with a rating of •••.
  • Seventh Son/Daughter of a Seventh Son/Daughter (••••) Magical Traditions p. 122 *
  • Sleepwalker Retainer (•••••) Mage: The Awakening p. 88 See also: Mush news:retainers
  • Spirit Status (••, •••• or •••••) Tome of the Watchtowers p. 154
  • Status (Consilium) (• to •••••) Mage: The Awakening p. 88
  • Status (Order) (• to •••••) Mage: The Awakening p. 88
  • Tendogakure Hyoho (•••) [Awakened, studied the Gogyo Hiden Bujutsu] Grimoire of Grimoires p. 71
  • Thrall (•••) [Awakened] Mage: The Awakening p. 89
  • Vird (••) [Succumb to the Book of Transformation] Grimoire of Grimoires p. 43 *

Adamantine Arrow Merits

  • Fighting Style: Adamantine Hand (• to •••••) [Awakened, 5 dots of Fighting Style Merits (at least one of which must have 3 dots), Status (Adamantine Arrow) 2, dots in the relevant Arcanum greater than dots in Adamantine Hand] The Adamantine Arrow p. 53
  • Oathbound (• to •••••) [Awakened, Adamantine Arrow] The Adamantine Arrow p. 63 *

Apostate Merits

  • Dedication Efficiency (• to •••) [Apostate, Awakened] Left-Hand Paths p. 37
  • Harvester (• to •••) [Apostate, Awakened] Left-Hand Paths p. 37

Guardians of the Veil Merits

  • Ancient Signs (•••) [Occult 3, Status (Guardians of the Veil) 1] The Guardians of the Veil p. 58
  • Masque (•) [Manipulation 3, Status (Guardians of the Veil) 1] The Guardians of the Veil p. 69

Mysterium Merits

  • Athenaeum (• to •••••) [Status (Mysterium) 1] The Mysterium p. 66
  • Graduate of Otranto (•••) [Acanthus, Status (Mysterium) 1, graduate of the Scuola di Otranto] The Mysterium p. 72
  • Mystery Initiation (• to •••••) [Status (Mysterium) at least equal to dots in Mystery Initiation]
  • Scriptorium (•• to •••••) The Mysterium p. 67

Free Council Merits

All Sanctum merits have the prerequisite of a Sanctum, to which these merits are applied.

  • Alchemical Lab (• to •••••) Tome of the Mysteries p. 146
  • Guardian Ghost (•• to •••••) Sanctum and Sigil p. 85
  • Guardian Retainer (• to •••••) Sanctum and Sigil p. 85
  • Guardian Spirit (•• to •••••) Sanctum and Sigil p. 86
  • Hallow (• to •••••) Mage: The Awakening p. 83
  • Portable (•) The Mysterium p. 141
  • Sanctum (• to ••••• {Security, Size}) Mage: The Awakening p. 86
  • Sanctum Gauntlet (• to ••) Sanctum and Sigil p. 86
  • Sanctum Materials (varies) Sanctum and Sigil p. 86

Sanctum Merits

  • Celestial Name (• to •••••••) [Thrice-Great] Legacies: The Ancient p. 114
  • Dreamland (• to •••••) [Dreamspeaker] Legacies: The Ancient p. 21
  • Skald Cant (•) [Skald, Composure 2, Expression 2] Legacies: The Ancient p. 86

Legacy Merits

  • Sleepwalker (••••) [Mortal, PrP required] Mage: The Awakening p. 334
  • Mana Vessel (••) [Sleepwalker or Proximi, chargen only] HR ***

Sleepwalker Merits

  • Guise of Death (•••••) [Stamina 4, Gnosis 5] Summoners p. 184
  • Otherworldly Lore (••••) [Gnosis 3] Arcane XP Summoners p. 184
  • Slayer (•••) [Awakened, Occult 4, Brawl or Weaponry 4] Summoners p. 185
  • Summoning Circle (• to •••) [Sanctum Size 1] Summoners p. 185 *
  • Supernal Anchor (•••••) [Gnosis 5] Arcane XP Summoners p. 186 *
  • Supernal Companion (•••••) [Awakened] Arcane XP Summoners p. 186
  • Void-Scourged (•• or ••••) [Awakened] Summoners p. 187 ***

Banisher Merits

  • Ancient Lands Awakening (••••) [Charity or Hope Virtue, CG only] Grimoire of Grimoires p. 23
  • Attuned Weapon (• to •••••) Mirrors: Infinite Macabre p. 18 *
  • Law of Embodiment (•••••) [Gnosis 3, knowledge of at least five rotes] Arcane XP Tome of the Mysteries p. 77 *
  • Nimbus Sense (••) [Awakened (Banisher or Storyteller's permission)] Banishers p. 42 *
  • Summoner's Soul (•••) [Awakened, CG only] Arcane XP Summoners p. 186

Summoner Merits

Note: Where it says 'Banisher or Storyteller permission,' Storyteller permission is not present for these merits to be purchased by PCs at all. They may be used by NPC Banishers in plots only.

  • Abyssal Resonance (• to •••••) Banishers p. 39 ***
  • Ancient Echoes (• to •••••) [Awakened (Banisher or Storyteller's permission), CG only] Banishers p. 40
  • Body-Ravaging Magic (•••) [Awakened (Banisher or Storyteller's permission), CG only] Banishers p. 41
  • Extemporaneous Affinity (• to •••••) [Banisher] Banishers p. 41
  • Mana Self-Sacrifice (• to •••••) [Awakened (Banisher or Storyteller's permission), CG only] Banishers p. 41
  • Rote Specialty (• to •••) [Banisher] Banishers p. 42
  • Supernal Resistance (• to •••) [Banisher, CG only] Banishers p. 42



  • Merits marked with * are subject to Staff enforced consequences.
  • Merits marked with *** are a special sort of 'you're fucked' merit.
  • Merits marked with * are under review.

Werewolf Merits

Uratha Merits

  • Animal Magnetism (•••) The Rage p. 105
  • Auspice Blessing (•) [One auspice Affinity Skill at 2, CG only] The Rage p. 103
  • Ephemeral Reckoning (•• or ••••) The Rage p. 103
  • Fetish (• to •••••) Werewolf: The Forsaken p. 81
  • Fighting Style: Tooth and Claw (• to •••••) [Strength 2, Dexterity 3, Stamina 3, Brawl 2] The Rage p. 103
  • Fighting Style: Savage Fury (• to •••••) [Wits 3, Strength 3, Feral Heart or Primal Urge 3] The War Against the Pure p. 183
  • Fighting Style: Wolfpack (• to ••••) [Dexterity 3, Stamina 2, Brawl 3, Primal Urge 1] The War Against the Pure p. 44
  • Heal like Stone (••) Blood of the Wolf p. 22
  • Language (First Tongue) (•)
  • Metabolic Control (••) [Stamina 3] The Rage p. 105
  • Moon-Centered (••) The Rage p. 103
  • Old Blood (• to •••) The War Against the Pure p. 184 - Pure Only
  • Predator's Gaze (••) [Presence 2, Intimidation 2] The Rage p. 105
  • Prey Charm (•••) The War Against the Pure p. 185
  • Synergistics (••) [Rituals 3] Tribes of the Moon p. 150
  • Territorial Familiarity (• to •••) Blood of the Wolf p. 99
  • Totem (• to •••••) Werewolf: The Forsaken p. 81
  • Anchored (• or ••) WtF 2.0 p. 105
  • Blood Affinity (••) [Harmony 3-8] WtF 2.0 p. 105
  • Bone Affinity (••) [Harmony 3-8] WtF 2.0 p. 105
  • Blood and Bone Affinity (•••••) [Harmony 3-8] WtF 2.0 p. 105
  • Code of Honor (••) [Harmony 8+] WtF 2.0 p. 105
  • Controlled Burn (••) [Resolve 3, Composure 3] WtF 2.0 p. 105
  • Creative Tactician (•••) [Purity 2] WtF 2.0 p. 105
  • Dedicated Locus (• to •••••) [Safe Place 1] WtF 2.0 p. 106
  • Embodiment of the Firstborn (•••••) [Not a Ghost Wolf] WtF 2.0 p. 106
  • Fading (•••) [Cunning 2] WtF 2.0 p. 106
  • Favored Form (• to •••••) [Primal Urge at Merit Rating +1] WtF 2.0 p. 106
  • Fortified Form (••• to •••••) [Stamina 3, Survival 2] WtF 2.0 p. 106
  • Hearing Whispers (••) [Bone Shadow] WtF 2.0 p. 106
  • Impartial Mediator (•••) [Honor 2] WtF 2.0 p. 106
  • Living Weapon (••• to •••••) [Stamina 3, Survival 2] WtF 2.0 p. 107
  • Moon-Kissed (•) [Auspice Skill at 2 or higher] WtF 2.0 p. 107
  • Nowhere to Run (••) [Hunter in Darkness] WtF 2.0 p. 107
  • Resonance Shaper (•••) [Wisdom 2] WtF 2.0 p. 107
  • Self-Control (••) [Resolve 4] WtF 2.0 p. 107
  • Song In Your Heart (•••) [Glory 2] WtF 2.0 p. 107
  • Sounds of the City (••) [Iron Master] WtF 2.0 p. 107
  • Strings of the Heart (••) [Storm Lord] WtF 2.0 p. 108
  • Weakest Link (••) [Blood Talon] WtF 2.0 p. 108

Auspice Merits

  • Call Out (••) [Honor 2, Intimidation 2, Composure 3] WtF 2.0 p. 108'
  • Efficient Killer (••) [Purity 2, Brawl 3, Medicine 2, Strength 3, Gauru only] WtF 2.0 p. 108
  • Flanking (••) [Cunning 2, Wits 3, Stealth 2, Brawl 2] WtF 2.0 p. 108
  • Instinctive Defense (••) [Primal Urge 2, Athletics 2] WtF 2.0 p. 109
  • Relentless Assault (• to •••••) [Strength 3, Stamina 3, Brawl 2] WtF 2.0 p. 109
  • Spiritual Blockage (••) [Wisdom 2, Brawl 1, Occult 3, Wits 3] WtF 2.0 p. 109
  • Tactical Shifting (• to •••••) [Wits 3, Dexterity 3, Athletics 2] WtF 2.0 p. 110
  • Warcry (••) [Glory 2, Presence 3, Expression 2, Intimidation 2, Gauru/Urshul/Urhan only] WtF 2.0 p. 110


Pack Merits

  • Far-Runner's Intuition (•••) [Irraka, Survival 2, Streetwise 2, shared Totem Merit 10] Signs of the Moon p. 30
  • Mercy of Luna (•••) [Irraka] Signs of the Moon p. 30
  • Naturally Deceptive (•••) [Irraka, Cunning 4] Signs of the Moon p. 30
  • Pathfinder's Blessing (••••) [Irraka] Signs of the Moon p. 30

Territorial Merits

  • Pack Affinity (• or •••) The Rage p. 156
  • Pack Tactics (• to •••••) The Rage p. 156
  • Synergy (••) The Rage p. 156
  • Pack Dynamics (••• to •••••) WtF 2.0 p. 107
  • Residential Area (• to •••••) WtF 2.0 p. 107

Lodge Merits

  • Altar Stone (• to •••••) The War Against the Pure p. 183
  • Bezoar (••) The War Against the Pure p. 183
  • Eyrie (•••) [Defined territory] Territories p. 47
  • Local (••) [Defined territory] Territories p. 47
  • Nimble Defender (••••) [Defined territory] Territories p. 47
  • Secret Paths (••) [Defined territory] Territories p. 47
  • Short Cuts (•) [Defined territory] Territories p. 47
  • Scout (••) Territories p. 48
  • Staunch Defender (•••) [Defined territory] Territories p. 48
  • Vicious Attacker (•••) Territories p. 48

Wolfblooded Merits

  • Ancestral Vessel (• to ••••) [Lodge of Voices] Lodges: The Faithful p. 104
  • Chain-Breaker (••••) [Lodge of Ashes, Harmony 8] Lodges: The Faithful p. 35
  • Fighting Style: Fury Choir (• to •••) [Lodge of the Fury Choir] Signs of the Moon p. 174
  • Howl Code (•) [Lodge of the Black Woods] Lodges: The Splintered p. 40
  • Prophet's Voice (•••) [Uratha or Wolf-Blooded, Resolve 2, Lodge of Prophesy or CGen only] Lodges: The Faithful p. 79