The World of Darkness/House Rules

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Not done. This will be edited.


New GMC Core House Rules and Clarifications

Character Creation

xxxxxA character may buy up to two additional Merit dots at character creation by taking one or two Flaws. A list of available Flaws may be found here, but note that any Flaw will require the approval of staff, to make sure that it fits the character. These are permanent, but may be bought off if they no longer suit the character concept. Such buy-offs will be arbitrated on a case-by-case basis with sphere staffers. These points gained through flaws cannot be used to increase your character's power stat (Blood Potency, Primal-Urge, Wyrd, Psyche, etc.) above 3 at chargen.

Chargen merits may only be purchased with chargen dots, not with CG XP.

Houseruled Merits

Merit Costs

  • Safe Haven Harbor uses the WoD Corebook rules for merit costs, not Mind's Eye Theatre rules. This is a clarification, not a House Rule.
  • All merits must be paid for as if they were graduated, that is, you must buy every level, even if they are not graduated merits.
    • Example 1: Bob buys Inspiring, a 4-dot merit with no lower-level version. He must pay 20 xp for this (2 + 4 + 6 + 8).
    • Example 2: Mary buys Resources 3. She pays 12 XP for this (2+4+6).

Professional Training

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Professional Contacts

  • Spirits in any form may not be a professional contact

Unseen Sense

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  • Unseen Sense is limited to three instances per character. Characters existing prior to this rule have been grandfathered in, until respec or freezing.

Fence

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New Identity

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Retainer

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Animal Retainers

Status

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Area of Expertise

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Territorial Familiarity

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Homebrewed Merits

Blind Fighting

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Danger Room

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Family Status

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Kip Up

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Striking Voice

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Trained Shooter

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Trained Ambidexterity

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Sphere Specific House Rules

Vampire

Vampire House Rules

Werewolf

Werewolf House Rules

Changeling

Changeling House Rules

Geist

Geist House Rules

Changing Breeds

Changing Breeds House Rules

Mage

Mage House Rules

Mortal/Mortal+/Hunter

Psychic and Thaumaturge House Rules

Hunter House Rules

Possessed House Rules

Possessed House Rules

Immortal House Rules

Immortal House Rules

Supernatural Resistance

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Spirit Research Rules

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Degeneration Rolls

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Numen

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Ritual of the Pin

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Weapons Clarifications

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Fighting Styles

Archery

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Tooth and Claw

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Light Weapons

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Martial Arts

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Fighting Styles and Vampires

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Relics

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Respecs

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Stacking Bonuses

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Headshots and Damage Upgrades

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XP Donation

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Stacking Item Types

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Grappling

A character in a grapple may chose not to make the Strength + Brawl roll to participate in the grapple to instead make a another action which can be accomplished while being held by another person.

Athletics for Bows

Per the rules in Armory p. 89, Bows use the Athletics skill, not Firearms. However, per GMC p. 197 and 201, Crossbows use the Firearms skill.