Werewolf

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Rules and Systems

  • We do in fact use WTF 2nd Printing Errata [1]
  • Applications: All you ever wanted to know about applying to Werewolf. Start here for all Background and XP related information.
  • House Rules & Clarifications: House rules and clarifications of base systems for Werewolf: The Forsaken.
  • Approved Content: A comprehensive list of approved Werewolf books usable by both players and staff.
  • Approved Merits: All Werewolf- and Wolf Blood-specific merits approved for use in play.
  • Approved Lodges: All Lodges approved for play.
  • Approved Gifts: Gifts in play for Werewolf.
  • Approved Rites: Approved Rites for all ritualistic in play, both book and player created.
  • Fetishes: Rules and guidelines for creating Fetishes.
  • Pure: Pure Overview for Safe Haven
  • History: History of Safe Haven Forsaken
  • Werewolf Loci: Guidelines for attaining Loci.
  • Commands: Commands used by Werewolves players in-game.
  • State of the Sphere: Where chats, postings, and news about the state of the sphere can be found.
  • Totem Creation Rules: Rules for creating your pack totem.
  • Example Totems: Example Totems for those making their pack totem.

Local Werewolves

Werewolves by Auspice


Rahu
Cahalith
Elodoth
Ithaeur

none

Irraka

Werewolves by Tribe


Blood Talons

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Bone Shadows

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Hunters in Darkness

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Iron Masters

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Storm Lords

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Ghost Wolves

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Wolfbloods


Sphere

xxxxxWelcome to the Werewolf Sphere. As a sphere we focus on pack RP but are welcome to unpacked lone wolves as well. As a staff we strive to be understanding of our players and let as much as possible get into play. The sphere has an active staff and several metaplots ramping up to begin. All werewolf centric things are done in sphere and jobs have a very fast turn around.
xxxxxAs a sphere we explore the struggle that a werewolf feels between his spirit and mortal side along with the struggles the wolves have against the spirits of hisil while policing the gauntlet as per their oath. In other words, the overall sphere metaplot is gritty and focused on individuals struggles.
xxxxxFeel free to peruse some of our packs and join one out of CG. You can also talk to staff about creating one out of CG.

Character Generation

  • Chargen begins in the Chargen Rooms. Please go all the way through those to set your mortal stats. Important settings are done behind the scenes on your character object, so please don't skip over this! During the Merit section, should you not wish to set any mortal Merits, just set a placeholder Merit and we will change it later.
  • A job will be autocreated once you have finished. Please read +jhelp myjobs for any commands that aren't clear. Add a comment to the job which shows your XP spends and anything else that you want set on your sheets. Please submit the following format for your Application into the job.

Restricted/Unavailable

  • Renown over 2
  • Primal Urge over 1
  • More than one attribute left at 1 after XP has been spent.
  • Joining a Lodge while a member of a Tribe outside of the Lodge's Patron Tribe, Auspice, or other criteria..
  • Pure Werewolves must be approved by were-staff before character creation. Please contact DeadZone.

Limited Openings: (Please contact WereStaff if these things interest you)

  • Pure

Banned

  • The Lodge of Reaping is banned from play.
  • Any rape related BGs.
  • Bale Hound applications.
  • Variant Auspices from Signs of the Moon.

Application Guidelines

The Werewolf sphere follows the Mortal/Mortal+ Application Guidelines located here with the addition of our own guidelines.

Recent Scenes

Metaplot

none